Blog

Project Management

Amongst the many subjects that school doesn’t seem to teach anyone despite how useful it would be IRL, is Project Management. I recently bought a book on called “Project Management for The Unofficial Project Manager” because I have never had any training and have been struggling with a much bigger p...

Poetry Rocks

A few weeks ago I made up a list of experiential projects I’ve developed and worked on.  I thought I had a pretty good list but am excited when I remember other projects I forgot. This weekend I was doing my annual half day of yardwork. I hate yardwork. Yardwork to me means chopping stuff down...

Soundtracks

I never used to pay much attention to soundtracks. Not soundtracks made of pop songs. I mean the orchestral or instrumental kind developed to evoke specific moods. Some people refer to it as background music. But now that I’m writing the music for The Eureka Room programs, I really see the power in...

Multitasking and Multiversing

My best work is always early morning or (occasionally) late at night. Knowing this, I try to schedule all my deep work time for the mornings. I also minimize distractions during this time as well.  No phone, email, or internet. Just me and a singular problem I’m working on that needs deep thoug...

Keyboards

I have spent at least 6 hours dealing with a singular problem: Mac keyboards are different that PC keyboards and I can’t find a good way to get them into alignment. Not different enough to remember the differences. Different enough to make me irritated. Also, can we please remove the caps lock key?...

Voiceovers

Most of The Eureka Room's voiceovers have been done by me. This is partly due to budget constraints and partly because I know I’ll need to edit the programs in a way that will require constant re-voicing and I don’t want to ask the talent redo the work every time I have made yet another change. I’ve...

The Other Story

A Eureka Room program involves a lot of things: leds, projections, graphics, sound, voice overs, maybe some actors, some motion graphics, props, seating, etc. It’s easy to get focused on the physical aspects of the programs.  But what matters more than all those is story.  Story is the cor...

We Are The Bird

During the creation of the first interactive program for The Eureka Room, Hi 5, I didn't have all the final images collected. So I created a placeholder. I quickly drew a bird in Paintbrush (the Mac equivalent of Microsoft Paint). Pixelated, erratic, and showing off my complete lack of drawing abili...

To Measure or Not, That is the Conundrum

I’m not a maker. I’m not a builder. I’m not a handy person and I don’t get much satisfaction from working with my hands. As a result, I’ve never learned how to make stuff well. Or perhaps, it’s the other way around - I’ve never made anything well enough to get into being a maker. At any rate, there...

Seeing in Black and White

My vision for The Eureka Room (2.0) walls and ceiling was a colorscheme of all white. Like the Apple store, or a manufacturing clean room. Very boring and neutral. That way when the lights came on, the sudden jump to a colorful world would add to the surprises and moments experienced. I think, subco...